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https://github.com/OrcaSlicer/OrcaSlicer.git
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Fixed camera shifting after generating gcode
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@@ -2211,26 +2211,31 @@ void _3DScene::_update_gcode_volumes_visibility(const GCodePreviewData& preview_
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case GCodePreviewVolumeIndex::Travel:
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{
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volume->is_active = preview_data.travel.is_visible;
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volume->zoom_to_volumes = false;
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break;
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}
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case GCodePreviewVolumeIndex::Retraction:
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{
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volume->is_active = preview_data.retraction.is_visible;
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volume->zoom_to_volumes = false;
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break;
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}
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case GCodePreviewVolumeIndex::Unretraction:
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{
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volume->is_active = preview_data.unretraction.is_visible;
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volume->zoom_to_volumes = false;
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break;
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}
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case GCodePreviewVolumeIndex::Shell:
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{
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volume->is_active = preview_data.shell.is_visible;
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volume->zoom_to_volumes = false;
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break;
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}
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default:
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{
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volume->is_active = false;
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volume->zoom_to_volumes = false;
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break;
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}
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}
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@@ -215,6 +215,7 @@ public:
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drag_group_id(-1),
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selected(false),
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is_active(true),
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zoom_to_volumes(true),
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hover(false),
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tverts_range(0, size_t(-1)),
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qverts_range(0, size_t(-1))
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@@ -253,6 +254,8 @@ public:
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bool selected;
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// Whether or not this volume is active for rendering
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bool is_active;
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// Whether or not to use this volume when applying zoom_to_volumes()
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bool zoom_to_volumes;
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// Boolean: Is mouse over this object?
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bool hover;
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@@ -42,6 +42,8 @@
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%code%{ RETVAL = THIS->hover; %};
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void set_hover(int i)
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%code%{ THIS->hover = i; %};
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int zoom_to_volumes()
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%code%{ RETVAL = THIS->zoom_to_volumes; %};
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int object_idx() const;
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int volume_idx() const;
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