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Export to obj file only toolpaths visible in 3D scene
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@@ -439,7 +439,7 @@ public:
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bool empty() const { return this->indexed_vertex_array.empty(); }
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void set_range(coordf_t low, coordf_t high);
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void set_range(double low, double high);
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void render() const;
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void render(int color_id, int detection_id, int worldmatrix_id) const;
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