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Better fix for out of print volume detection
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@@ -333,7 +333,7 @@ public:
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int volume_idx() const { return (this->composite_id / 1000) % 1000; }
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int instance_idx() const { return this->composite_id % 1000; }
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Transform3d world_matrix() const;
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Transform3f world_matrix() const;
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BoundingBoxf3 transformed_bounding_box() const;
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BoundingBoxf3 transformed_convex_hull_bounding_box() const;
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