Tech ENABLE_LEGACY_OPENGL_REMOVAL - porting remaining changes

(cherry picked from commit prusa3d/PrusaSlicer@2f572d3cf0 )
This commit is contained in:
enricoturri1966
2023-10-25 23:14:53 +08:00
committed by Noisyfox
parent 9f4713eee8
commit 71fd4084c2
68 changed files with 2145 additions and 1837 deletions

View File

@@ -140,7 +140,7 @@ void GLGizmoMove3D::on_render()
m_grabber_connections[id].model.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.color = AXES_COLOR[id];
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
@@ -150,7 +150,7 @@ void GLGizmoMove3D::on_render()
init_data.add_vertex((Vec3f)m_grabbers[id].center.cast<float>());
// indices
init_data.add_ushort_line(0, 1);
init_data.add_line(0, 1);
m_grabber_connections[id].model.init_from(std::move(init_data));
//}
@@ -162,11 +162,13 @@ void GLGizmoMove3D::on_render()
}
};
GLShaderProgram* shader = wxGetApp().get_shader("flat");
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
if (shader != nullptr) {
shader->start_using();
// draw axes line
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
// draw axes
for (unsigned int i = 0; i < 3; ++i) {
render_grabber_connection(i);
@@ -240,12 +242,12 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking)
{
#if ENABLE_FIXED_GRABBER
float mean_size = (float)(GLGizmoBase::Grabber::FixedGrabberSize);
const float mean_size = (float)(GLGizmoBase::Grabber::FixedGrabberSize);
#else
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
const float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
#endif
double size = 0.75 * GLGizmoBase::Grabber::FixedGrabberSize * GLGizmoBase::INV_ZOOM;
const double size = 0.75 * GLGizmoBase::Grabber::FixedGrabberSize * GLGizmoBase::INV_ZOOM;
ColorRGBA color = m_grabbers[axis].color;
if (!picking && m_hover_id != -1) {
@@ -254,7 +256,7 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
}
}
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light");
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat_attr" : "gouraud_light_attr");
if (shader == nullptr)
return;
@@ -262,22 +264,21 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z()));
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(m_grabbers[axis].center);
if (axis == X)
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
view_model_matrix = view_model_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY());
else if (axis == Y)
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
view_model_matrix = view_model_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX());
view_model_matrix = view_model_matrix * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 2.0 * size));
//glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
glsafe(::glScaled(0.75 * size, 0.75 * size, 2.0 * size));
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_cone.render();
glsafe(::glPopMatrix());
shader->stop_using();
}
} // namespace GUI
} // namespace Slic3r