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Tech ENABLE_LEGACY_OPENGL_REMOVAL - porting remaining changes
(cherry picked from commit prusa3d/PrusaSlicer@2f572d3cf0 )
This commit is contained in:
committed by
Noisyfox
parent
9f4713eee8
commit
71fd4084c2
@@ -103,28 +103,30 @@ void GLGizmoHollow::on_render_for_picking()
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void GLGizmoHollow::render_points(const Selection& selection, bool picking)
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{
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GLShaderProgram* shader = picking ? wxGetApp().get_shader("flat") : wxGetApp().get_shader("gouraud_light");
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GLShaderProgram* shader = picking ? wxGetApp().get_shader("flat_attr") : wxGetApp().get_shader("gouraud_light_attr");
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if (shader == nullptr)
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return;
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shader->start_using();
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ScopeGuard guard([shader]() { shader->stop_using(); });
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const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
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const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
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const Transform3d& instance_matrix = vol->get_instance_transformation().get_matrix();
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const Transform3d instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
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const Transform3d instance_matrix = Geometry::assemble_transform(m_c->selection_info()->get_sla_shift() * Vec3d::UnitZ()) * vol->get_instance_transformation().get_matrix();
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(0.0, 0.0, m_c->selection_info()->get_sla_shift()));
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glsafe(::glMultMatrixd(instance_matrix.data()));
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d& view_matrix = camera.get_view_matrix();
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const Transform3d& projection_matrix = camera.get_projection_matrix();
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shader->set_uniform("projection_matrix", projection_matrix);
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ColorRGBA render_color;
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const sla::DrainHoles& drain_holes = m_c->selection_info()->model_object()->sla_drain_holes;
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size_t cache_size = drain_holes.size();
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const size_t cache_size = drain_holes.size();
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for (size_t i = 0; i < cache_size; ++i) {
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const sla::DrainHole& drain_hole = drain_holes[i];
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const bool& point_selected = m_selected[i];
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const bool point_selected = m_selected[i];
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if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
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continue;
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@@ -147,9 +149,7 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking)
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m_cylinder.set_color(render_color);
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// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
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glsafe(::glPushMatrix());
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glsafe(::glTranslatef(drain_hole.pos.x(), drain_hole.pos.y(), drain_hole.pos.z()));
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glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
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const Transform3d hole_matrix = Geometry::assemble_transform(drain_hole.pos.cast<double>()) * instance_scaling_matrix_inverse;
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if (vol->is_left_handed())
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glFrontFace(GL_CW);
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@@ -157,18 +157,17 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking)
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// Matrices set, we can render the point mark now.
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Eigen::Quaterniond q;
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q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
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Eigen::AngleAxisd aa(q);
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glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
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glsafe(::glTranslated(0., 0., -drain_hole.height));
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glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
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const Eigen::AngleAxisd aa(q);
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const Transform3d view_model_matrix = view_matrix * instance_matrix * hole_matrix * Transform3d(aa.toRotationMatrix()) *
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Geometry::assemble_transform(-drain_hole.height * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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m_cylinder.render();
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if (vol->is_left_handed())
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glFrontFace(GL_CCW);
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glsafe(::glPopMatrix());
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}
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glsafe(::glPopMatrix());
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}
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bool GLGizmoHollow::is_mesh_point_clipped(const Vec3d& point) const
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