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More robust fix for 3D view and GUI buttons not in synch when object's size is almost identical to print volume's size
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@@ -522,7 +522,7 @@ std::string Print::validate() const
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// Allow the objects to protrude below the print bed, only the part of the object above the print bed will be sliced.
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print_volume.min.z = -1e10;
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for (PrintObject *po : this->objects) {
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if (!print_volume.contains_quantized(po->model_object()->tight_bounding_box(false)))
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if (!print_volume.contains(po->model_object()->tight_bounding_box(false)))
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return "Some objects are outside of the print volume.";
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}
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