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More robust fix for 3D view and GUI buttons not in synch when object's size is almost identical to print volume's size
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@@ -1396,7 +1396,7 @@ sub Render {
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if ($self->enable_picking) {
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$self->mark_volumes_for_layer_height;
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$self->volumes->set_print_box($self->bed_bounding_box->x_min, $self->bed_bounding_box->y_min, 0.0, $self->bed_bounding_box->x_max, $self->bed_bounding_box->y_max, $self->{config}->get('max_print_height'));
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$self->volumes->update_outside_state($self->{config}, 0);
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$self->volumes->check_outside_state($self->{config});
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# do not cull backfaces to show broken geometry, if any
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glDisable(GL_CULL_FACE);
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}
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