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Design tab: reference planes at bed centre, slot dims, hole cube handle, real threads
Port of the snaporca CAD work to the mainline fork. - Onshape default planes (XY/XZ/YZ) at the bed centre (transparent, labelled); modeling origin unified to the bed centre (CadDocument::modeling_origin); world-axis triad moved to the bed centre on the Design canvas only. - Datum plane: clickable ghost-plane base pick + draggable offset arrow. - Slot: dims reassessed to inter-centre distance / radius / angle; fixed the duplicate cap-arc radius quote. - Hole: 3D cube move-handle on the face; binds to the face on the first click; decluttered side-distance construction lines. - Thread: derive the M spec (diameter/pitch/depth) from a picked cylindrical surface or circular edge (GeometryEngine::circle_of_edge); fuse the helical ridge onto the existing body; MakePipeShell fixed-binormal sweep (uniform, no twist) + self-intersection/param guards. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
852804450c
commit
71b7a73e86
@@ -143,11 +143,22 @@ public:
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double depth, double depth2, bool two_sided, bool flip);
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void clear_extrude_gizmo();
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void set_on_extrude_depth_changed(std::function<void(double, bool)> cb);
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void set_datum_gizmo(const SketchPlane& plane, double usize, double vsize,
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const Vec3d& base_origin, const Vec3d& base_normal,
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double offset, bool offset_on); // C3 resize handles + offset arrow
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void clear_datum_gizmo();
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void set_on_datum_size_changed(std::function<void(double, double)> cb);
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void set_on_datum_offset_changed(std::function<void(double)> cb);
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void set_base_pick(std::vector<SketchPlane> planes, std::vector<int> bases,
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std::vector<std::string> labels = {}); // clickable labelled reference planes
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void clear_base_pick();
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void set_on_datum_base_picked(std::function<void(int)> cb);
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void set_on_sketch_exit(std::function<void()> cb); // Esc -> exit the tool
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void set_on_undo_redo(std::function<void(bool /*redo*/)> cb); // Ctrl+Z / Ctrl+Shift+Z
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// Persistently draw committed sketches (un-consumed ones stay visible).
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void set_display_sketches(std::vector<DesignSketchTool::DisplaySketch> ds);
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void set_datum_planes(std::vector<SketchPlane> planes); // draw datum/reference planes
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void set_datum_planes(std::vector<SketchPlane> planes,
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std::vector<Vec2d> sizes = {}); // draw datum/reference planes (u/v extents)
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void set_body_highlight(bool on); // tint the solid when its feature is tree-selected
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void set_body_translucent(bool on); // render the solid see-through (fillet/chamfer preview)
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void set_body_hidden(bool on); // preview-only: hide base bodies, show only the result ghost
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@@ -200,15 +211,16 @@ public:
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// Constraint glyph badges (C3.4b): the feature's constraints, drawn as iconic
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// marks near their entities in Constrain mode; empty clears them.
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void set_constraint_glyphs(std::vector<SketchEntityConstraintDef> cons);
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private:
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void reload(bool keep_view);
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// Repaint the embedded canvas the right way for the active GL backend:
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// hardware GL gets a scheduled wxEVT_PAINT (render() runs inside the paint
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// cycle); software GL (llvmpipe etc.) gets a direct render() because a
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// scheduled Refresh() is frequently dropped there. Backend cached on first use.
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// Public: DesignPanel calls it after a tree edit to force a frame on software GL.
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void request_repaint();
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private:
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void reload(bool keep_view);
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wxGLCanvas* m_canvas_widget{nullptr};
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GLCanvas3D* m_canvas{nullptr};
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int m_sw_gl{-1}; // -1 unknown, 0 hardware GL, 1 software GL
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