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Faster (but less precise) implementation of simplify_by_visibility(), since it was the bottleneck of avoid_crossing_perimeters. #2777
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@@ -4,7 +4,7 @@ use strict;
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use warnings;
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use Slic3r::XS;
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use Test::More tests => 21;
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use Test::More tests => 18;
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my $points = [
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[100, 100],
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@@ -88,7 +88,8 @@ is_deeply $polyline->pp, [ @$points, @$points ], 'append_polyline';
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is scalar(@$p2), 4, 'split_at';
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}
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{
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# disabled because we now use a more efficient but incomplete algorithm
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if (0) {
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my $polyline = Slic3r::Polyline->new(
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map [$_,10], (0,10,20,30,40,50,60)
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);
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