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https://github.com/OrcaSlicer/OrcaSlicer.git
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Faster Preview View (#15884)
Co-authored-by: Kris Austin <kris.austin@gmail.com>
This commit is contained in:
@@ -65,6 +65,7 @@
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#include <wx/types.h>
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#include <wx/timer.h>
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#include "NetworkTestDialog.hpp"
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#include "SceneBenchmark.hpp"
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#include "Widgets/StaticLine.hpp"
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#include "Widgets/RadioGroup.hpp"
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#include "Shortcuts.hpp"
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@@ -1999,11 +2000,14 @@ void PreferencesDialog::create_items()
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);
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g_sizer->Add(item_realistic_ssao);
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auto item_realistic_shadows = create_item_checkbox(
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std::vector<wxString> ShadowsLabels = { _L("Off"), _L("Static"), _L("Orbit") };
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std::vector<std::string> ShadowsValues = { "off", "static", "orbit" };
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auto item_realistic_shadows = create_item_combobox(
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_L("Shadows"),
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_L("Renders cast shadows on the plate, other objects, and each object onto itself in realistic view."),
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SETTING_OPENGL_PHONG_BASIC_PLATE_SHADOWS
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);
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_L("Renders cast shadows on the plate, other objects, and each object onto itself in realistic view.\n"
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"Static: the light stays fixed in the world, so the shadows are only recomputed when the scene changes.\n"
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"Orbit: the light turns with the camera, recomputing the shadows every frame the camera moves."),
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SETTING_OPENGL_REALISTIC_SHADOWS, ShadowsLabels, ShadowsValues);
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g_sizer->Add(item_realistic_shadows);
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//// GRAPHICS > Anti-aliasing
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@@ -2076,6 +2080,26 @@ void PreferencesDialog::create_items()
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);
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g_sizer->Add(item_fps_overlay);
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auto item_render_timings = create_item_checkbox(
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_L("Show render timings"),
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_L("Displays how many milliseconds each part of a frame that redraws the 3D scene takes, in the top-right corner of the viewport.") + "\n" +
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_L("CPU: time spent issuing the drawing commands.") + "\n" +
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_L("GPU: time the graphics card spent running them.") + "\n" +
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_L("Adds a small overhead to each frame while enabled."),
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SETTING_OPENGL_SHOW_RENDER_TIMINGS
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);
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g_sizer->Add(item_render_timings);
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if (wxGetApp().is_editor()) {
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auto item_benchmark = create_item_button(_L("3D scene benchmark"), _L("Run") + " " + dots, "",
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_L("Replaces the current project with the OrcaSliced Combo, then measures the frame rate and render timings while the camera turns around it in Prepare and Preview, and while the layer slider moves through the sliced layers."),
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[this]() {
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EndModal(wxID_OK);
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wxGetApp().CallAfter([] { run_scene_benchmark(); });
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});
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g_sizer->Add(item_benchmark);
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}
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//// GRAPHICS > G-code Preview
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g_sizer->Add(create_item_title(_L("G-code Preview")), 1, wxEXPAND);
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