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Faster Preview View (#15884)
Co-authored-by: Kris Austin <kris.austin@gmail.com>
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@@ -8631,8 +8631,8 @@ void GUI_App::open_preferences(PreferencesTab tab, const std::string& highlight_
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{
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// Render settings the canvas reads every frame; a change needs one redraw to show.
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static constexpr const char* opengl_render_setting_keys[] = {
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SETTING_OPENGL_FXAA_ENABLED, SETTING_OPENGL_FPS_CAP, SETTING_OPENGL_SHOW_FPS_OVERLAY, SETTING_OPENGL_SCENE_CACHE,
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SETTING_OPENGL_SKIP_IDENTICAL_FRAMES
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SETTING_OPENGL_FXAA_ENABLED, SETTING_OPENGL_FPS_CAP, SETTING_OPENGL_SHOW_FPS_OVERLAY, SETTING_OPENGL_SHOW_RENDER_TIMINGS,
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SETTING_OPENGL_SCENE_CACHE, SETTING_OPENGL_SKIP_IDENTICAL_FRAMES, SETTING_OPENGL_REALISTIC_SHADOWS
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};
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std::vector<std::string> previous_opengl_render_settings;
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for (const char* key : opengl_render_setting_keys)
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