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3DScene layer height profile rendering moved to c++
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@@ -633,10 +633,11 @@ render_legend_texture(canvas)
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_3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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void
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render_layer_editing_textures(canvas)
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SV *canvas;
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render_layer_editing_textures(canvas, print_object)
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SV *canvas;
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PrintObject *print_object;
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CODE:
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_3DScene::render_layer_editing_textures((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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_3DScene::render_layer_editing_textures((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print_object);
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void
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render_texture(canvas, tex_id, left, right, bottom, top)
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