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3DScene layer height profile rendering moved to c++
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@@ -139,7 +139,7 @@ public:
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void render_cutting_plane(wxGLCanvas* canvas) const;
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void render_warning_texture(wxGLCanvas* canvas) const;
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void render_legend_texture(wxGLCanvas* canvas) const;
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void render_layer_editing_textures(wxGLCanvas* canvas) const;
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void render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject& print_object) const;
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void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
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