3DScene layer height profile rendering moved to c++

This commit is contained in:
Enrico Turri
2018-05-24 15:17:01 +02:00
parent f31c55ceed
commit 70664122af
8 changed files with 112 additions and 51 deletions

View File

@@ -17,6 +17,7 @@ class GLVolumeCollection;
class DynamicPrintConfig;
class GLShader;
class ExPolygon;
class PrintObject;
namespace GUI {
@@ -195,12 +196,13 @@ public:
bool is_enabled() const;
void render(const GLCanvas3D& canvas) const;
void render(const GLCanvas3D& canvas, const PrintObject& print_object) const;
private:
GLTextureData _load_texture_from_file(const std::string& filename) const;
void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const;
void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const;
Rect _get_bar_rect_screen(const GLCanvas3D& canvas) const;
Rect _get_reset_rect_screen(const GLCanvas3D& canvas) const;
Rect _get_bar_rect_viewport(const GLCanvas3D& canvas) const;
@@ -363,7 +365,7 @@ public:
void render_cutting_plane() const;
void render_warning_texture() const;
void render_legend_texture() const;
void render_layer_editing_textures() const;
void render_layer_editing_textures(const PrintObject& print_object) const;
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;