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3DScene layer height profile rendering moved to c++
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@@ -631,7 +631,7 @@ public:
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static void render_cutting_plane(wxGLCanvas* canvas);
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static void render_warning_texture(wxGLCanvas* canvas);
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static void render_legend_texture(wxGLCanvas* canvas);
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static void render_layer_editing_textures(wxGLCanvas* canvas);
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static void render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object);
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static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
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