Merge remote-tracking branch 'orca/main' into u1-hf

This commit is contained in:
Eric McCann
2026-09-29 06:57:32 -04:00
12 changed files with 326 additions and 30 deletions
+21 -8
View File
@@ -48,24 +48,37 @@ bool load_drc(const char *path, TriangleMesh *meshptr)
indexed_triangle_set its;
const PointAttribute *const positions = dracoMesh.GetNamedAttribute(GeometryAttribute::POSITION);
if (positions == nullptr) {
BOOST_LOG_TRIVIAL(error) << "load_drc: the mesh has no POSITION attribute";
return false;
}
size_t num_vertices = positions->size();
its.vertices.reserve(num_vertices);
for (AttributeValueIndex i(0); i < num_vertices; ++ i) {
float pos[3];
positions->ConvertValue<float>(i, 3, pos);
if (!positions->ConvertValue<float>(i, 3, pos)) {
BOOST_LOG_TRIVIAL(error) << "load_drc: invalid vertex position";
return false;
}
its.vertices.emplace_back(pos[0], pos[1], pos[2]);
}
// The Draco decoder does not check face indices against the point count.
const uint32_t num_points = dracoMesh.num_points();
size_t num_faces = dracoMesh.num_faces();
its.indices.reserve(num_faces);
for (FaceIndex i(0); i < num_faces; ++ i) {
Mesh::Face face = dracoMesh.face(i);
its.indices.emplace_back(
positions->mapped_index(face[0]).value(),
positions->mapped_index(face[1]).value(),
positions->mapped_index(face[2]).value()
);
const Mesh::Face &face = dracoMesh.face(i);
stl_triangle_vertex_indices facet;
for (int k = 0; k < 3; ++ k) {
const size_t vertex_idx = face[k].value() < num_points ? positions->mapped_index(face[k]).value() : num_vertices;
if (vertex_idx >= num_vertices) {
BOOST_LOG_TRIVIAL(error) << "load_drc: invalid vertex index";
return false;
}
facet[k] = static_cast<int>(vertex_idx);
}
its.indices.emplace_back(facet);
}
*meshptr = TriangleMesh(std::move(its));
+9 -4
View File
@@ -166,10 +166,15 @@ bool load_obj(const char *path, TriangleMesh *meshptr, ObjInfo& obj_info, std::s
obj_info.uv_map_pngs[face_index] = png_name;
}
if (data.textureCoordinates.size() > 0) {
Vec2f uv0(data.textureCoordinates[uvs[0] * 2], data.textureCoordinates[uvs[0] * 2 + 1]);
Vec2f uv1(data.textureCoordinates[uvs[1] * 2], data.textureCoordinates[uvs[1] * 2 + 1]);
Vec2f uv2(data.textureCoordinates[uvs[2] * 2], data.textureCoordinates[uvs[2] * 2 + 1]);
std::array<Vec2f, 3> uv_array{uv0, uv1, uv2};
// A face vertex may omit vt or reference a missing one. Fall back to (0, 0) rather than
// skipping the face, so obj_info.uvs stays aligned with the face indices.
const int uv_count = static_cast<int>(data.textureCoordinates.size() / OBJ_TEXCOORD_LENGTH);
auto uv_at = [&data, uv_count](int idx) -> Vec2f {
if (idx < 0 || idx >= uv_count)
return Vec2f::Zero();
return Vec2f(data.textureCoordinates[idx * OBJ_TEXCOORD_LENGTH], data.textureCoordinates[idx * OBJ_TEXCOORD_LENGTH + 1]);
};
std::array<Vec2f, 3> uv_array{uv_at(uvs[0]), uv_at(uvs[1]), uv_at(uvs[2])};
obj_info.uvs.emplace_back(uv_array);
}
obj_info.face_colors.emplace_back(face_color);
+4 -5
View File
@@ -51,19 +51,18 @@ static bool obj_parseline(const char *line, ObjData &data)
line = endptr;
EATWS();
}
/*double w = 0;
// The optional w is accepted but not stored: only u and v are used.
if (*line != 0) {
w = strtod(line, &endptr);
strtod(line, &endptr);
if (endptr == 0 || (*endptr != ' ' && *endptr != '\t' && *endptr != 0))
return false;
line = endptr;
EATWS();
}*/
}
if (*line != 0)
return false;
data.textureCoordinates.push_back((float)u);
data.textureCoordinates.push_back((float)v);
//data.textureCoordinates.push_back((float)w);
break;
}
case 'n':
@@ -245,7 +244,7 @@ static bool obj_parseline(const char *line, ObjData &data)
else
-- vertex.normalIdx;
if (vertex.textureCoordIdx < 0)
vertex.textureCoordIdx += (int)data.textureCoordinates.size() / 3;
vertex.textureCoordIdx += (int)data.textureCoordinates.size() / OBJ_TEXCOORD_LENGTH;
else
-- vertex.textureCoordIdx;
data.vertices.push_back(vertex);
+2 -1
View File
@@ -92,6 +92,7 @@ inline bool operator==(const ObjSmoothingGroup &v1, const ObjSmoothingGroup &v2)
}
#define OBJ_VERTEX_COLOR_ALPHA 6
#define OBJ_VERTEX_LENGTH 7 // x, y, z, color_x,color_y,color_z,color_w
#define OBJ_TEXCOORD_LENGTH 2 // u, v
#define ONE_FACE_SIZE 4//ONE_FACE format: f 8/4/6 7/3/6 6/2/6 -1/-1/-1
struct ObjData {
// Version of the data structure for load / store in the private binary format.
@@ -100,7 +101,7 @@ struct ObjData {
// x, y, z, color_x,color_y,color_z,color_w
std::vector<float> coordinates;
bool has_vertex_color{false};
// u, v, w
// u, v
std::vector<float> textureCoordinates;
// x, y, z
std::vector<float> normals;
+10 -5
View File
@@ -345,16 +345,21 @@ boost::filesystem::path find_bundled_python_home()
fs::path bundle_python = fs::path(resources_dir()).parent_path() / "MacOS" / "python";
if (valid_python_home(bundle_python))
return bundle_python;
#elif defined(_WIN32)
fs::path exe_python = boost::dll::program_location().parent_path() / "python";
if (valid_python_home(exe_python))
return exe_python;
#else
#elif !defined(_WIN32)
fs::path linux_python = fs::path(resources_dir()).parent_path() / "lib" / "python";
if (valid_python_home(linux_python))
return linux_python;
#endif
// Next to the executable: the Windows install layout, and the runtime copied
// beside every platform's unit-test binary (tests/slic3rutils/CMakeLists.txt).
// The CI test runner only receives the build/tests tree, so the candidates
// below -- all of which point into the deps or install trees -- never resolve
// there.
fs::path exe_python = boost::dll::program_location().parent_path() / "python";
if (valid_python_home(exe_python))
return exe_python;
fs::path configured_python = ORCA_BUNDLED_PYTHON_ROOT;
if (!configured_python.empty() && valid_python_home(configured_python))
return configured_python;