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Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring
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@@ -133,10 +133,12 @@ private:
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const Transform3d& get_instance_full_matrix() const { return m_instance.full_matrix; }
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};
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public:
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typedef std::map<unsigned int, VolumeCache> VolumesCache;
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typedef std::set<int> InstanceIdxsList;
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typedef std::map<int, InstanceIdxsList> ObjectIdxsToInstanceIdxsMap;
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private:
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struct Cache
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{
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// Cache of GLVolume derived transformation matrices, valid during mouse dragging.
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