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#3782 - World Z axis always vertical for non-free camera
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@@ -3932,7 +3932,6 @@ void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range
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void GLCanvas3D::update_ui_from_settings()
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{
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m_camera.set_type(wxGetApp().app_config->get("use_perspective_camera"));
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m_dirty = true;
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#if ENABLE_RETINA_GL
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