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SLA gizmo no more uses IGL code directly, all was moved to the new MeshRaycaster class
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@@ -103,6 +103,8 @@ public:
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std::vector<unsigned> get_unobscured_idxs(const Geometry::Transformation& trafo, const Camera& camera,
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const std::vector<Vec3f>& points, std::function<bool(const Vec3f&)> fn_ignore_hit) const;
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Vec3f get_closest_point(const Vec3f& point, Vec3f* normal = nullptr) const;
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private:
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// PIMPL wrapper around igl::AABB so I don't have to include the header-only IGL here
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class AABBWrapper;
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