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When synchronizing the front end with the back end after Undo / Redo
jump, postpone error messages, so they are displayed after the Undo / Redo jump has been fully performed. Otherwise there would be a message box opening, taking over the message queue, and possibly performing actions as rendering on an inconsistent application state.
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@@ -186,7 +186,7 @@ public:
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bool has_toolpaths_to_export() const;
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void export_toolpaths_to_obj() const;
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void reslice();
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void reslice_SLA_supports(const ModelObject &object);
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void reslice_SLA_supports(const ModelObject &object, bool postpone_error_messages = false);
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void changed_object(int obj_idx);
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void changed_objects(const std::vector<size_t>& object_idxs);
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void schedule_background_process(bool schedule = true);
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