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Fix to raft checking logic for slow down layers (#13415)
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@@ -6387,7 +6387,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, std::string description,
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speed = is_perimeter(path.role()) ? m_config.get_abs_value("initial_layer_speed") :
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speed = is_perimeter(path.role()) ? m_config.get_abs_value("initial_layer_speed") :
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m_config.get_abs_value("initial_layer_infill_speed");
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m_config.get_abs_value("initial_layer_infill_speed");
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}
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}
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} else if (m_config.slow_down_layers > 1 && !m_config.raft_layers > 0) {
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} else if (m_config.slow_down_layers > 1 && m_config.raft_layers == 0) {
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if (_layer > 0 && _layer < m_config.slow_down_layers) {
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if (_layer > 0 && _layer < m_config.slow_down_layers) {
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const auto first_layer_speed =
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const auto first_layer_speed =
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