From 6848418bb4dc2c0322fd31839299eadf1249fdb9 Mon Sep 17 00:00:00 2001 From: RF47 <162915171+RF47@users.noreply.github.com> Date: Mon, 18 May 2026 08:40:14 -0300 Subject: [PATCH] Depth texture allocation --- src/slic3r/GUI/GLCanvas3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 16e3c928d6..b9fd2149f9 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -7638,7 +7638,7 @@ void GLCanvas3D::_render_ssao_pass(unsigned int width, unsigned int height) glsafe(::glBindTexture(GL_TEXTURE_2D, m_ssao_color_texture_id)); glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); glsafe(::glBindTexture(GL_TEXTURE_2D, m_ssao_depth_texture_id)); - glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr)); + glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr)); m_ssao_texture_size = { { width, height } }; }