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Bugfix: a bug in Polyline::split_at() caused random loss of perimeter segments. #2495
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@@ -278,7 +278,7 @@ ExtrusionLoop::split_at(const Point &point)
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{
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if (this->paths.empty()) return;
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// find the closest path and closest point
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// find the closest path and closest point belonging to that path
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size_t path_idx = 0;
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Point p = this->paths.front().first_point();
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double min = point.distance_to(p);
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@@ -159,7 +159,7 @@ Polyline::split_at(const Point &point, Polyline* p1, Polyline* p2) const
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p2->points.clear();
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p2->points.push_back(point);
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for (Lines::const_iterator line = lines.begin() + line_idx; line != lines.end(); ++line) {
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if (!line->b.coincides_with(p)) p2->points.push_back(line->b);
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p2->points.push_back(line->b);
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}
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}
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