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A little simplification of the Perl side threading:
Only single level Perl worker threads are allowed.
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@@ -14,11 +14,6 @@ use Slic3r::Surface ':types';
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# If enabled, phases of prepare_infill will be written into SVG files to an "out" directory.
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our $SLIC3R_DEBUG_SLICE_PROCESSING = 0;
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sub region_volumes {
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my $self = shift;
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return [ map $self->get_region_volumes($_), 0..($self->region_count - 1) ];
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}
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sub layers {
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my $self = shift;
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return [ map $self->get_layer($_), 0..($self->layer_count - 1) ];
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