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Fixed calls set_uniform(emission_factor, xx) to use floats
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@@ -4148,7 +4148,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, const
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glsafe(::glEnable(GL_DEPTH_TEST));
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shader->start_using();
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shader->set_uniform("emission_factor", 0.0);
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shader->set_uniform("emission_factor", 0.0f);
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for (GLVolume* vol : visible_volumes) {
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shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
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