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Forced recomputation of seed fill selected areas when the seed fill angle is changed by ALT+mouse wheel.
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@@ -49,7 +49,8 @@ public:
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void seed_fill_select_triangles(const Vec3f &hit, // point where to start
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int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to
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float seed_fill_angle); // the maximal angle between two facets to be painted by the same color
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float seed_fill_angle, // the maximal angle between two facets to be painted by the same color
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bool force_reselection = false); // force reselection of the triangle mesh even in cases that mouse is pointing on the selected triangle
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void bucket_fill_select_triangles(const Vec3f &hit, // point where to start
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int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to
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