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M3c: 2D bridging curve — cubic-Bezier G1 connector between sketch endpoints
Adds SketchEngine::make_bridge (4-pole cubic Bezier, G1-tangent to Line/Arc endpoints, straight-line fallback for other types) emitted as the existing BSpline SketchEntity — no new geometry type, no serialized-field change, golden recipe fixture untouched. CadDocument::add_bridge appends it (non-parametric, index-validated, throws on bad refs). MCP `bridge` method mirrors action_project. 4 new [CadDocument][bridge] tests; full kernel suite green (76 cases, 1280 asserts). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
62d39fba27
commit
65caa2ea6e
@@ -1372,4 +1372,57 @@ bool SketchEngine::extend_entity(SketchEntity& e, const std::vector<SketchEntity
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return true;
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}
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// Bridge: cubic Bézier with G1 continuity at both ends.
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// Poles = {Pa, Pa + Ta*d/3, Pb - Tb*d/3, Pb}, where d = |Pb - Pa|.
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SketchEntity SketchEngine::make_bridge(const SketchEntity& a, int a_end,
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const SketchEntity& b, int b_end)
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{
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auto endpoint = [](const SketchEntity& e, int end) -> Vec2d {
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return end == 0 ? e.p0 : e.p1;
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};
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auto tangent = [](const SketchEntity& e, int end, const Vec2d& fallback_dir) -> Vec2d {
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switch (e.type) {
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case SketchEntity::Type::Line: {
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Vec2d dir = end == 1 ? e.p1 - e.p0 : e.p0 - e.p1;
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double len = dir.norm();
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if (len < 1e-12) return fallback_dir;
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return dir / len;
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}
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case SketchEntity::Type::Arc: {
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double theta = end == 1 ? e.end_angle : e.start_angle;
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// Tangent to the circle at angle theta, CCW: (-sin θ, cos θ).
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// At end=1 (end_angle), the outward direction is along the sweep direction.
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// At end=0 (start_angle), outward is opposite the sweep direction.
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double sweep = e.end_angle - e.start_angle;
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int sign = end == 1 ? (sweep >= 0 ? 1 : -1) : (sweep >= 0 ? -1 : 1);
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Vec2d t(-std::sin(theta), std::cos(theta));
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return t * double(sign);
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}
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default:
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// ponytail: straight-ish bridge for unsupported entity types.
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return fallback_dir;
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}
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};
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const Vec2d Pa = endpoint(a, a_end);
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const Vec2d Pb = endpoint(b, b_end);
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const double d = (Pb - Pa).norm();
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// Fallback tangent direction: point toward the other endpoint.
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Vec2d fallback = d < 1e-9 ? Vec2d(1, 0) : (Pb - Pa) / d;
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Vec2d Ta = tangent(a, a_end, fallback);
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Vec2d Tb = tangent(b, b_end, fallback * -1.0);
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const double k = std::max(d, 1e-9) / 3.0;
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SketchEntity e;
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e.type = SketchEntity::Type::BSpline;
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e.construction = false;
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e.ctrl = { Pa, Pa + Ta * k, Pb - Tb * k, Pb };
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e.p0 = e.ctrl.front();
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e.p1 = e.ctrl.back();
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return e;
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}
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} // namespace Slic3r
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