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WIP: Transformation of instances in world coordinate space:
Ulocking the "anisotropic" scaling checkbox will bake the transformation into meshes to allow for scaling in world axes. Optimized and templated the stl_transform functions, now also available for 3x3 matrices. The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
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@@ -224,6 +224,8 @@ public:
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void add_all();
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// Update the selection based on the new instance IDs.
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void instances_changed(const std::vector<size_t> &instance_ids_selected);
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// Update the selection based on the map from old indices to new indices after m_volumes changed.
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// If the current selection is by instance, this call may select newly added volumes, if they belong to already selected instances.
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void volumes_changed(const std::vector<size_t> &map_volume_old_to_new);
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@@ -245,7 +247,7 @@ public:
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bool is_from_single_instance() const { return get_instance_idx() != -1; }
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bool is_from_single_object() const;
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bool contains_volume(unsigned int volume_idx) const { return std::find(m_list.begin(), m_list.end(), volume_idx) != m_list.end(); }
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bool contains_volume(unsigned int volume_idx) const { return m_list.find(volume_idx) != m_list.end(); }
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bool requires_uniform_scale() const;
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// Returns the the object id if the selection is from a single object, otherwise is -1
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