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WIP: Transformation of instances in world coordinate space:
Ulocking the "anisotropic" scaling checkbox will bake the transformation into meshes to allow for scaling in world axes. Optimized and templated the stl_transform functions, now also available for 3x3 matrices. The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
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@@ -40,6 +40,11 @@ typedef std::vector<Vec3crd> Points3;
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typedef std::vector<Vec2d> Pointfs;
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typedef std::vector<Vec3d> Pointf3s;
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typedef Eigen::Matrix<float, 2, 2, Eigen::DontAlign> Matrix2f;
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typedef Eigen::Matrix<double, 2, 2, Eigen::DontAlign> Matrix2d;
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typedef Eigen::Matrix<float, 3, 3, Eigen::DontAlign> Matrix3f;
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typedef Eigen::Matrix<double, 3, 3, Eigen::DontAlign> Matrix3d;
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typedef Eigen::Transform<float, 2, Eigen::Affine, Eigen::DontAlign> Transform2f;
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typedef Eigen::Transform<double, 2, Eigen::Affine, Eigen::DontAlign> Transform2d;
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typedef Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign> Transform3f;
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