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New feature: bring back gcode window as well as optimized the show/hide logic a bit
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@@ -697,7 +697,7 @@ public:
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GCodeWindow gcode_window;
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std::vector<unsigned int> gcode_ids;
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float m_scale = 1.0;
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bool m_show_gcode_window = false;
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//BBS: GUI refactor: add canvas size
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void render(const bool has_render_path, float legend_height, int canvas_width, int canvas_height, const EViewType& view_type) const;
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};
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