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Bugfix: objects were floating in STL export after rotation and flip. #2512
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@@ -520,6 +520,9 @@ ModelObject::scale(const Pointf3 &versor)
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for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) {
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(*v)->mesh.scale(versor);
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}
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// reset origin translation since it doesn't make sense anymore
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this->origin_translation = Pointf3(0,0,0);
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this->invalidate_bounding_box();
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}
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