Texture displacement: mix filament colours in the slicer (#16242)

This commit is contained in:
ExPikaPaka
2026-10-09 17:52:35 +08:00
committed by GitHub
parent 1bddcf3ab6
commit 62b829d1cb
19 changed files with 324 additions and 329 deletions
@@ -32,9 +32,6 @@ void TextureDisplacementPreviewJob::process(Ctl &ctl)
color_request.quantize = GLGizmoTextureDisplacement::make_palette_quantizer(m_input.color.palette);
if (!m_input.color.palette_pure.empty())
color_request.quantize_pure = GLGizmoTextureDisplacement::make_palette_quantizer(m_input.color.palette_pure);
color_request.resolve = GLGizmoTextureDisplacement::make_mix_resolver(
m_input.color.palette, m_input.color.mix_mode, m_input.color.layer_height,
m_input.color.dither_cell_mm);
color_request.despeckle_passes = m_input.color.despeckle_passes;
color_request.out_triangle = &m_result.triangle_color;
if (color_request.quantize)