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Replace the flip word with mirror. #3060
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@@ -183,7 +183,7 @@ ModelMaterial::attributes()
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void scale_xyz(Pointf3* versor)
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%code{% THIS->scale(*versor); %};
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void rotate(float angle, Axis axis);
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void flip(Axis axis);
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void mirror(Axis axis);
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Model* cut(double z)
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%code%{
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@@ -23,9 +23,9 @@
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void rotate_x(float angle);
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void rotate_y(float angle);
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void rotate_z(float angle);
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void flip_x();
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void flip_y();
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void flip_z();
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void mirror_x();
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void mirror_y();
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void mirror_z();
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void align_to_origin();
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void rotate(double angle, Point* center);
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TriangleMeshPtrs split();
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