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Replace the flip word with mirror. #3060
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@@ -36,10 +36,10 @@ class TriangleMesh
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void rotate_x(float angle);
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void rotate_y(float angle);
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void rotate_z(float angle);
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void flip(const Axis &axis);
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void flip_x();
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void flip_y();
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void flip_z();
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void mirror(const Axis &axis);
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void mirror_x();
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void mirror_y();
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void mirror_z();
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void align_to_origin();
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void rotate(double angle, Point* center);
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TriangleMeshPtrs split() const;
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