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Replace the flip word with mirror. #3060
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@@ -529,10 +529,10 @@ ModelObject::rotate(float angle, const Axis &axis)
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}
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void
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ModelObject::flip(const Axis &axis)
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ModelObject::mirror(const Axis &axis)
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{
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for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) {
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(*v)->mesh.flip(axis);
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(*v)->mesh.mirror(axis);
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}
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this->origin_translation = Pointf3(0,0,0);
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this->invalidate_bounding_box();
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