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Cleanup
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@@ -12,7 +12,7 @@
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namespace Slic3r::GUI {
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// Everything process() needs, captured by value on the main thread when the job is queued --
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// Everything process() needs, captured by value on the main thread when the job is queued -
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// mirrors TextureDisplacementBakeInput, but a preview never writes back to the Model.
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struct TextureDisplacementPreviewInput
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{
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@@ -24,7 +24,7 @@ struct TextureDisplacementPreviewInput
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// Computes the true (unbaked) displaced-mesh preview in the background. With several painted
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// layers this is real, non-trivial CPU work (PNG sampling, per-layer vertex welding), which used
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// to run synchronously on every paint stroke and parameter tweak and made editing feel slow with
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// more than one or two layers. Unlike Bake, this never touches the live Model -- a preview is
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// more than one or two layers. Unlike Bake, this never touches the live Model - a preview is
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// purely informational, there is nothing to commit.
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class TextureDisplacementPreviewJob : public Job
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{
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