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Cleanup
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@@ -14,8 +14,8 @@ void TextureDisplacementPreviewJob::process(Ctl &ctl)
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{
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ctl.update_status(0, _u8L("Computing texture displacement preview"));
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// Only ever touches m_input (captured by value before this job was queued) and local state --
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// never the live Model -- so this is safe to run concurrently with the UI thread.
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// Only ever touches m_input (captured by value before this job was queued) and local state -
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// never the live Model - so this is safe to run concurrently with the UI thread.
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m_result = build_texture_displacement(m_input.base_mesh, m_input.layers, m_input.facets_data);
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}
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