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Future-proof qhull dependency handling
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@@ -578,7 +578,7 @@ TriangleMesh TriangleMesh::convex_hull_3d() const
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{ // iterate through facet's vertices
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orgQhull::QhullPoint p = vertices[i].point();
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const float* coords = p.coordinates();
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const auto* coords = p.coordinates();
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dst_vertices.emplace_back(coords[0], coords[1], coords[2]);
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}
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unsigned int size = (unsigned int)dst_vertices.size();
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