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Rotate gizmo oriented in the current instance reference system for single volume rotations
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@@ -675,7 +675,7 @@ private:
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
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bool grabber_contains_mouse() const;
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void update(const Linef3& mouse_ray, bool shift_down, const Point* mouse_pos = nullptr);
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void update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos = nullptr);
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Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
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EType get_current_type() const;
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