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Porting object list manipulation from Perl to c++:
* Set count and scale to the objects on c++ side * Select/unselect object
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@@ -181,6 +181,14 @@ void add_object_to_list(const std::string &name, int instances_count=1, int scal
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void delete_object_from_list();
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// Delete all objects from the list
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void delete_all_objects_from_list();
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// Set count of object on c++ side
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void set_object_count(int idx, int count);
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// Set object scale on c++ side
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void set_object_scale(int idx, int scale);
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// Unselect all objects in the list on c++ side
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void unselect_objects();
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// Select current object in the list on c++ side
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void select_current_object(int idx);
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void add_expert_mode_part(wxWindow* parent, wxBoxSizer* sizer);
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void add_frequently_changed_parameters(wxWindow* parent, wxBoxSizer* sizer, wxFlexGridSizer* preset_sizer);
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