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Ported ModelObject::rotate() and ModelObject::flip() to XS, as well as axes constants
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@@ -32,9 +32,11 @@ class TriangleMesh
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void scale(float factor);
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void scale(const Pointf3 &versor);
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void translate(float x, float y, float z);
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void rotate(float angle, const Axis &axis);
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void rotate_x(float angle);
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void rotate_y(float angle);
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void rotate_z(float angle);
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void flip(const Axis &axis);
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void flip_x();
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void flip_y();
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void flip_z();
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