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Fix OpenGL framebuffer object support on macOS (#14769)
* Fix OpenGL framebuffer object support on macOS
this enables the outline on macOS
* Revert "Fix OpenGL framebuffer object support on macOS"
This reverts commit 9872708954.
* Enable ARB framebuffer if OpenGL >= 3.0 (OrcaSlicer/OrcaSlicer#14770)
* FIX: plater toolbar image update
jira: STUDIO-12457
Change-Id: Ia855b4bd9bec884d52202f5d8f5cfad9efce0f2f
(cherry picked from commit 474691813b497654ef701fe7073992db366e81a9)
* FIX: thumbinal regen
jira: STUDIO-16732
Change-Id: I4cc4e76b36caf1a41793c1f84ee5e88a44ebdd42
(cherry picked from commit 53f33b7db260005e477842d6459b1b28aa8aa0d8)
* FIX: force update thumbinal once dirty
jira: STUDIO-13041
Change-Id: I770743b53c51351cb3b8a7133140974c75c05364
(cherry picked from commit 96198a12712f21d2b4521b6e3d1caff50bed21ff)
* FIX:thumbnail update
jira: STUDIO-13041 / STUDIO-13304
Change-Id: I9dec25f12454fc8485195cf5dc3feb421b6347c4
(cherry picked from commit cf778dc90f805d3f46e28f8f1d1d5814d3fb4d51)
---------
Co-authored-by: jun.zhang <jun.zhang@bambulab.com>
This commit is contained in:
@@ -1,11 +1,11 @@
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#version 110
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uniform sampler2D Texture;
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uniform sampler2D s_texture;
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varying vec2 Frag_UV;
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varying vec4 Frag_Color;
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void main()
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{
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gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
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gl_FragColor = Frag_Color * texture2D(s_texture, Frag_UV.st);
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}
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@@ -1,6 +1,6 @@
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#version 140
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uniform sampler2D Texture;
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uniform sampler2D s_texture;
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in vec2 Frag_UV;
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in vec4 Frag_Color;
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@@ -9,5 +9,5 @@ out vec4 out_color;
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void main()
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{
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out_color = Frag_Color * texture(Texture, Frag_UV.st);
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out_color = Frag_Color * texture(s_texture, Frag_UV.st);
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}
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