mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-09-28 19:31:22 +00:00
Generate walls and split solid infill in parallel
Same output, ~2.2 min for the LOTR map plate, was ~2.6.
This commit is contained in:
+22
-11
@@ -9,6 +9,8 @@
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#include "../PrintConfig.hpp"
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#include "../PrintConfig.hpp"
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#include "../Surface.hpp"
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#include "../Surface.hpp"
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#include <tbb/parallel_for.h>
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#include "AABBTreeLines.hpp"
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#include "AABBTreeLines.hpp"
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#include "ExtrusionEntity.hpp"
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#include "ExtrusionEntity.hpp"
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#include "Fill.hpp"
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#include "Fill.hpp"
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@@ -630,24 +632,28 @@ void split_solid_surface(size_t layer_id, const SurfaceFill &fill, ExPolygons &n
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if (!line_based_pattern) {
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if (!line_based_pattern) {
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const coord_t scaled_spacing = scaled<coord_t>(fill.params.spacing);
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const coord_t scaled_spacing = scaled<coord_t>(fill.params.spacing);
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for (const ExPolygon &expolygon : fill.expolygons) {
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// Each expolygon is split on its own, so they run in parallel and are collected in their original order.
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std::vector<std::pair<ExPolygons, ExPolygons>> split_parts(fill.expolygons.size()); // normal, narrow
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tbb::parallel_for(size_t(0), fill.expolygons.size(), [&](size_t idx) {
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const ExPolygon &expolygon = fill.expolygons[idx];
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Polygons filled_area = to_polygons(expolygon);
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Polygons filled_area = to_polygons(expolygon);
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// "Core" area: open (erode+dilate) to drop thin features, then clamp back to the original polygon.
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// "Core" area: open (erode+dilate) to drop thin features, then clamp back to the original polygon.
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Polygons inner_area = intersection(filled_area, opening(filled_area, scaled_spacing, scaled_spacing));
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Polygons inner_area = intersection(filled_area, opening(filled_area, scaled_spacing, scaled_spacing));
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if (inner_area.empty()) {
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if (inner_area.empty()) {
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narrow_infill.emplace_back(expolygon);
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split_parts[idx].second.emplace_back(expolygon);
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continue;
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return;
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}
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}
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ExPolygons inner_ex = union_ex(inner_area);
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ExPolygons inner_ex = union_ex(inner_area);
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ExPolygons expolys{expolygon};
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ExPolygons expolys{expolygon};
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ExPolygons narrow_ex = diff_ex(expolys, inner_ex);
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split_parts[idx].second = diff_ex(expolys, inner_ex); // narrow infill area
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ExPolygons normal_ex = intersection_ex(expolys, inner_ex);
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split_parts[idx].first = intersection_ex(expolys, inner_ex); // normal infill area
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});
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append(normal_infill, normal_ex); // normal infill area
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for (auto &[normal_ex, narrow_ex] : split_parts) {
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append(narrow_infill, narrow_ex); // narrow infill area
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append(normal_infill, std::move(normal_ex));
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append(narrow_infill, std::move(narrow_ex));
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}
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}
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return;
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return;
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@@ -669,7 +675,10 @@ void split_solid_surface(size_t layer_id, const SurfaceFill &fill, ExPolygons &n
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}
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}
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const double aligning_angle = -base_angle + PI;
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const double aligning_angle = -base_angle + PI;
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for (const ExPolygon &expolygon : fill.expolygons) {
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// Each expolygon is reconstructed on its own, so they run in parallel and are collected in their original order.
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std::vector<Polygons> split_reconstructed(fill.expolygons.size());
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tbb::parallel_for(size_t(0), fill.expolygons.size(), [&](size_t expolygon_idx) {
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const ExPolygon &expolygon = fill.expolygons[expolygon_idx];
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Polygons filled_area = to_polygons(expolygon);
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Polygons filled_area = to_polygons(expolygon);
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polygons_rotate(filled_area, aligning_angle);
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polygons_rotate(filled_area, aligning_angle);
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BoundingBox bb = get_extents(filled_area);
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BoundingBox bb = get_extents(filled_area);
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@@ -800,8 +809,10 @@ void split_solid_surface(size_t layer_id, const SurfaceFill &fill, ExPolygons &n
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}
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}
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}
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}
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polygons_append(normal_fill_areas, reconstructed_area);
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split_reconstructed[expolygon_idx] = std::move(reconstructed_area);
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}
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});
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for (Polygons &reconstructed_area : split_reconstructed)
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polygons_append(normal_fill_areas, std::move(reconstructed_area));
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polygons_rotate(normal_fill_areas, -aligning_angle);
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polygons_rotate(normal_fill_areas, -aligning_angle);
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@@ -1448,22 +1448,25 @@ static inline std::vector<std::vector<ExPolygons>> segmentation_top_and_bottom_l
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&shell_triangles_by_color_top, &shell_triangles_by_color_bottom](const tbb::blocked_range<size_t> &range) {
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&shell_triangles_by_color_top, &shell_triangles_by_color_bottom](const tbb::blocked_range<size_t> &range) {
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for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
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for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
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throw_on_cancel_callback();
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throw_on_cancel_callback();
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ExPolygons painted_exploys;
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// The per-colour unions below are independent of each other, so they run in parallel (a painted top or
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for (size_t color_idx = 0; color_idx < triangles_by_color_merged.size(); ++color_idx) {
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// bottom face puts all of its colours on one layer); whatever combines the colours stays in colour order.
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const auto merge_colour_union = [&](size_t color_idx) {
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auto &self = triangles_by_color_merged[color_idx][layer_idx];
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auto &self = triangles_by_color_merged[color_idx][layer_idx];
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append(self, std::move(triangles_by_color_bottom[color_idx][layer_idx]));
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append(self, std::move(triangles_by_color_bottom[color_idx][layer_idx]));
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append(self, std::move(triangles_by_color_bottom[color_idx][layer_idx + num_layers]));
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append(self, std::move(triangles_by_color_bottom[color_idx][layer_idx + num_layers]));
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append(self, std::move(triangles_by_color_top[color_idx][layer_idx]));
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append(self, std::move(triangles_by_color_top[color_idx][layer_idx]));
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append(self, std::move(triangles_by_color_top[color_idx][layer_idx + num_layers]));
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append(self, std::move(triangles_by_color_top[color_idx][layer_idx + num_layers]));
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self = union_ex(self);
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self = union_ex(self);
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};
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tbb::parallel_for(size_t(0), triangles_by_color_merged.size(), merge_colour_union);
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append(painted_exploys, self);
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ExPolygons painted_exploys;
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}
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for (size_t color_idx = 0; color_idx < triangles_by_color_merged.size(); ++color_idx)
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append(painted_exploys, triangles_by_color_merged[color_idx][layer_idx]);
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painted_exploys = union_ex(painted_exploys);
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painted_exploys = union_ex(painted_exploys);
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//BBS: merge the top and bottom shell layers
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//BBS: merge the top and bottom shell layers
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for (size_t color_idx = 0; color_idx < triangles_by_color_merged.size(); ++color_idx) {
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tbb::parallel_for(size_t(0), triangles_by_color_merged.size(), [&](size_t color_idx) {
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auto &self = triangles_by_color_merged[color_idx][layer_idx];
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auto &self = triangles_by_color_merged[color_idx][layer_idx];
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auto top_area = diff_ex(union_ex(shell_triangles_by_color_top[color_idx][layer_idx],
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auto top_area = diff_ex(union_ex(shell_triangles_by_color_top[color_idx][layer_idx],
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@@ -1477,7 +1480,7 @@ static inline std::vector<std::vector<ExPolygons>> segmentation_top_and_bottom_l
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append(self, top_area);
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append(self, top_area);
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append(self, bottom_area);
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append(self, bottom_area);
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self = union_ex(self);
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self = union_ex(self);
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}
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});
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// Trim one region by the other if some of the regions overlap.
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// Trim one region by the other if some of the regions overlap.
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ExPolygons painted_regions;
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ExPolygons painted_regions;
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for (size_t color_idx = 1; color_idx < triangles_by_color_merged.size(); ++color_idx) {
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for (size_t color_idx = 1; color_idx < triangles_by_color_merged.size(); ++color_idx) {
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@@ -17,6 +17,8 @@
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#include <cassert>
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#include <cassert>
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#include <unordered_set>
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#include <unordered_set>
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#include <thread>
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#include <thread>
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#include <tbb/blocked_range.h>
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#include <tbb/parallel_for.h>
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#include "libslic3r/AABBTreeLines.hpp"
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#include "libslic3r/AABBTreeLines.hpp"
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#include "Print.hpp"
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#include "Print.hpp"
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static const int overhang_sampling_number = 6;
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static const int overhang_sampling_number = 6;
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@@ -2456,7 +2458,22 @@ void PerimeterGenerator::process_arachne()
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const bool only_one_wall_first_layer = this->config->only_one_wall_first_layer && has_bottom_shell_layers(*this->config);
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const bool only_one_wall_first_layer = this->config->only_one_wall_first_layer && has_bottom_shell_layers(*this->config);
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// we need to process each island separately because we might have different
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// we need to process each island separately because we might have different
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// extra perimeters for each one
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// extra perimeters for each one
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for (const Surface& surface : all_surfaces) {
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// Each island is independent up to its outputs, so they are generated in parallel - a layer split into thousands
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// of islands (e.g. by colour painting) otherwise ran on one thread - and the outputs are then committed in the
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// original island order, which is what the extra overhang perimeters (applied to the last island's loops and to
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// all fill surfaces so far) depend on.
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struct ArachneSurfaceResult
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{
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ExtrusionEntityCollection loops;
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bool has_loops = false;
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ExPolygons infill;
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ExPolygons no_overlap;
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};
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std::vector<ArachneSurfaceResult> results(all_surfaces.size());
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tbb::parallel_for(tbb::blocked_range<size_t>(0, all_surfaces.size()), [&](const tbb::blocked_range<size_t> &range) {
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for (size_t surface_idx = range.begin(); surface_idx < range.end(); ++surface_idx) {
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const Surface &surface = all_surfaces[surface_idx];
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ArachneSurfaceResult &result = results[surface_idx];
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coord_t bead_width_0 = ext_perimeter_spacing;
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coord_t bead_width_0 = ext_perimeter_spacing;
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// detect how many perimeters must be generated for this island
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// detect how many perimeters must be generated for this island
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int loop_number = this->config->wall_loops + surface.extra_perimeters - 1; // 0-indexed loops
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int loop_number = this->config->wall_loops + surface.extra_perimeters - 1; // 0-indexed loops
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@@ -2813,7 +2830,8 @@ void PerimeterGenerator::process_arachne()
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this->config->overhang_reverse_internal_only);
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this->config->overhang_reverse_internal_only);
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}
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}
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defer_unsupported_loops(*this, extrusion_coll);
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defer_unsupported_loops(*this, extrusion_coll);
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this->loops->append(extrusion_coll);
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result.loops = std::move(extrusion_coll);
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result.has_loops = true;
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}
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}
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const coord_t spacing = (perimeters.size() == 1) ? ext_perimeter_spacing2 : perimeter_spacing;
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const coord_t spacing = (perimeters.size() == 1) ? ext_perimeter_spacing2 : perimeter_spacing;
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@@ -2856,9 +2874,7 @@ void PerimeterGenerator::process_arachne()
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if (!top_expolygons.empty()) {
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if (!top_expolygons.empty()) {
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infill_exp = union_ex(infill_exp, offset_ex(top_expolygons, double(top_inset)));
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infill_exp = union_ex(infill_exp, offset_ex(top_expolygons, double(top_inset)));
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}
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}
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this->fill_surfaces->append(infill_exp, stInternal);
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result.infill = std::move(infill_exp);
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apply_extra_perimeters(infill_exp);
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// BBS: get the no-overlap infill expolygons
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// BBS: get the no-overlap infill expolygons
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{
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{
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@@ -2869,9 +2885,17 @@ void PerimeterGenerator::process_arachne()
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float(+min_perimeter_infill_spacing / 2.));
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float(+min_perimeter_infill_spacing / 2.));
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if (!top_expolygons.empty())
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if (!top_expolygons.empty())
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polyWithoutOverlap = union_ex(polyWithoutOverlap, top_expolygons);
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polyWithoutOverlap = union_ex(polyWithoutOverlap, top_expolygons);
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this->fill_no_overlap->insert(this->fill_no_overlap->end(), polyWithoutOverlap.begin(), polyWithoutOverlap.end());
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result.no_overlap = std::move(polyWithoutOverlap);
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}
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}
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}
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}
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});
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for (ArachneSurfaceResult &result : results) {
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if (result.has_loops)
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this->loops->append(result.loops);
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this->fill_surfaces->append(result.infill, stInternal);
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apply_extra_perimeters(result.infill);
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this->fill_no_overlap->insert(this->fill_no_overlap->end(), result.no_overlap.begin(), result.no_overlap.end());
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}
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}
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}
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bool PerimeterGeneratorLoop::is_internal_contour() const
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bool PerimeterGeneratorLoop::is_internal_contour() const
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