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New selection -> Improved sychronization of instances selection between 3D scene and right panel
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@@ -970,7 +970,9 @@ private:
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#else
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void _on_move(const std::vector<int>& volume_idxs);
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#endif // ENABLE_EXTENDED_SELECTION
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#if !ENABLE_EXTENDED_SELECTION
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void _on_select(int volume_idx, int object_idx);
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#endif // !ENABLE_EXTENDED_SELECTION
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// generates the legend texture in dependence of the current shown view type
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void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
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