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WIP: Transformations of an instance in world coordinate system
from the side panel.
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@@ -269,7 +269,7 @@ public:
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void translate(const Vec3d& displacement, bool local = false);
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void rotate(const Vec3d& rotation, TransformationType transformation_type);
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void flattening_rotate(const Vec3d& normal);
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void scale(const Vec3d& scale, bool local);
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void scale(const Vec3d& scale, TransformationType transformation_type);
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void mirror(Axis axis);
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void translate(unsigned int object_idx, const Vec3d& displacement);
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