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ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes
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@@ -218,8 +218,8 @@ public:
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#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG
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#if ENABLE_SHADERS_MANAGER
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// returns nullptr if not found
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GLShaderProgram* get_shader(const std::string& shader_name) { return m_opengl_mgr.get_shader(shader_name); }
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GLShaderProgram* get_current_shader() { return m_opengl_mgr.get_current_shader(); }
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#endif // ENABLE_SHADERS_MANAGER
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private:
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@@ -240,6 +240,6 @@ private:
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DECLARE_APP(GUI_App)
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} // GUI
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} //Slic3r
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} // Slic3r
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#endif // slic3r_GUI_App_hpp_
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