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SLA gizmo - fixed support points rendering (depth is now correctly accounted for)
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@@ -4598,9 +4598,9 @@ void GLCanvas3D::render()
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// this position is used later into on_mouse() to drag the objects
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m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<int>());
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_render_current_gizmo();
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_render_selection_sidebar_hints();
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_render_current_gizmo();
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#if ENABLE_SHOW_CAMERA_TARGET
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_render_camera_target();
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#endif // ENABLE_SHOW_CAMERA_TARGET
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