Fixed conflict after merge with master

This commit is contained in:
Enrico Turri
2018-07-27 12:15:35 +02:00
18 changed files with 4553 additions and 2760 deletions

View File

@@ -458,6 +458,7 @@ private:
bool m_picking_enabled;
bool m_moving_enabled;
bool m_shader_enabled;
bool m_dynamic_background_enabled;
bool m_multisample_allowed;
std::string m_color_by;
@@ -567,6 +568,7 @@ public:
//###################################################################################################################################
void enable_shader(bool enable);
void enable_force_zoom_to_bed(bool enable);
void enable_dynamic_background(bool enable);
void allow_multisample(bool allow);
//###################################################################################################################################
@@ -592,16 +594,8 @@ public:
void reload_scene(bool force);
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void load_print_toolpaths();
// Create 3D thick extrusion lines for object forming extrusions.
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
// one for perimeters, one for infill and one for supports.
void load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors);
// Create 3D thick extrusion lines for wipe tower extrusions
void load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
void load_preview(const std::vector<std::string>& str_tool_colors);
void register_on_viewport_changed_callback(void* callback);
void register_on_double_click_callback(void* callback);
@@ -710,7 +704,17 @@ private:
void _stop_timer();
int _get_first_selected_object_id() const;
int _get_first_selected_volume_id() const;
int _get_first_selected_volume_id(int object_id) const;
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void _load_print_toolpaths();
// Create 3D thick extrusion lines for object forming extrusions.
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
// one for perimeters, one for infill and one for supports.
void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors);
// Create 3D thick extrusion lines for wipe tower extrusions
void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
// generates gcode extrusion paths geometry
void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
@@ -727,6 +731,8 @@ private:
void _load_shells();
// sets gcode geometry visibility according to user selection
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
void _update_toolpath_volumes_outside_state();
void _show_warning_texture_if_needed();
void _on_move(const std::vector<int>& volume_idxs);
void _on_select(int volume_idx);
@@ -738,6 +744,8 @@ private:
void _generate_warning_texture(const std::string& msg);
void _reset_warning_texture();
bool _is_any_volume_outside() const;
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
};