Fixed conflict after merge with master

This commit is contained in:
Enrico Turri
2018-07-27 12:15:35 +02:00
18 changed files with 4553 additions and 2760 deletions

View File

@@ -289,8 +289,8 @@ public:
bool is_active;
// Whether or not to use this volume when applying zoom_to_volumes()
bool zoom_to_volumes;
// Wheter or not this volume is enabled for outside print volume detection.
bool outside_printer_detection_enabled;
// Wheter or not this volume is enabled for outside print volume detection in shader.
bool shader_outside_printer_detection_enabled;
// Wheter or not this volume is outside print volume.
bool is_outside;
// Boolean: Is mouse over this object?
@@ -299,6 +299,8 @@ public:
bool is_modifier;
// Wheter or not this volume has been generated from the wipe tower
bool is_wipe_tower;
// Wheter or not this volume has been generated from an extrusion path
bool is_extrusion_path;
// Interleaved triangles & normals with indexed triangles & quads.
GLIndexedVertexArray indexed_vertex_array;
@@ -500,6 +502,7 @@ public:
//###################################################################################################################################
static void enable_shader(wxGLCanvas* canvas, bool enable);
static void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
static void enable_dynamic_background(wxGLCanvas* canvas, bool enable);
static void allow_multisample(wxGLCanvas* canvas, bool allow);
//###################################################################################################################################
@@ -560,10 +563,8 @@ public:
static void reload_scene(wxGLCanvas* canvas, bool force);
static void load_print_toolpaths(wxGLCanvas* canvas);
static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
static void load_preview(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
static void reset_legend_texture();