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Implemented possibility to create "shape" as an object (#2865)
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@@ -225,6 +225,7 @@ public:
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int get_selected_object_idx();
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bool is_single_full_object_selection() const;
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GLCanvas3D* canvas3D();
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BoundingBoxf bed_shape_bb() const;
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PrinterTechnology printer_technology() const;
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void set_printer_technology(PrinterTechnology printer_technology);
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